There is safety in mobility when every character can clear the length of the arena in a single bound or pepper you with projectiles from a screen away. But even if you are slower, you never want to stop moving. This change feels natural in the game's large arenas and affords you the time to plan out your next move without having to rely on blindly overwhelming your opponent. Locomotion plays a large role in this, even if the characters are slower than before. But beneath all its style, the game's core combat mechanics have been simplified and work harmoniously to drive you, and the action, forward. You and your opponent each have a team of three characters to battle it out in one frantic, continuous round accented by dazzling finishing moves and triple-digit combos. Capcom 3: Fate of Two Worlds Video Review By clicking 'enter', you agree to GameSpot's
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